Tuesday 26 January 2016

eBook: Beginner’s Guide to Modeling, Shading, and Lighting in 3ds Max 2016

The Beginner’s Guide to Modeling, Shading, and Lighting in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists [no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, shading, texturing, and lighting. All tools, features, and concepts are discussed in detail.

In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. Also, the author has covered standard, photometric, and mental ray lights. The concepts you will learn using this book will immensely help you in creating realistic
looking models.

Thursday 3 September 2015

eBook - Autodesk 3ds Max 2016 - Modeling and Shading Essentials

The Autodesk 3ds Max 2016 - Modeling and Shading Essentials offers a hands-on exercises based strategy for all those digital artists [no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, shading, and texturing. All tools, features, and concepts are discussed in detail.

In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon,  material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking models.

Wednesday 2 September 2015

eBook - Beginner’s Guide to Shading and Texturing in 3ds Max 2016

The Beginner’s Guide to Shading and Texturing in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning shading and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of shading and texturing.

In this book, the author has covered material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking surfaces.

Thursday 4 June 2015

eBook: Exploring Standard Materials in 3ds Max 2016

This book is aimed at those digital artists who have just started working on 3ds Max 2016. In this book, we have covered standard materials as well as other related materials and standard maps. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will help you a lot when you will start working on advanced materials such as VRay and mental ray materials.

This book is written in an easy to understand language. The important terms are in bold face so that you never miss them. This book is written using 3ds Max 2016.

You will learn how to use standard maps with standard and related materials to model realistic looking surfaces. The parameters are explained with examples and related screen captures. Additional tips, guidance, and advice is provided in form of Tips, Notes, and Warnings. You will gain skills by completing the hands-on exercises provided in the book.

To complete the examples and hands-on exercises in this book, you need v2016 of Autodesk 3ds Max. To know more about these products from Autodesk, visit the following links:

3ds Max: http://www.autodesk.com/products/3ds-max/overview

eBook: Beginner’s Guide To Mental Ray and Autodesk Materials In 3ds Max 2016

This book is aimed at those digital artists who have just started working on the 3ds Max. In this book, I have covered Autodesk and mental ray materials.

A better understanding of materials and maps gives you ability to add realism to your artwork.

The concepts you will learn using this book will help you a lot when you will apply shaders and textures to your models.

This book is written in an easy to understand language. The important terms are in bold face so that you never miss them. This book is written using 3ds Max 2016. However, you can use it without a problem with 3ds Max 2015 as well.

eBook: Beginner’s Guide For Creating 3D Models In 3ds Max 2016


The Beginner’s Guide to Create Models in 3ds Max® 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling.