Thursday, 4 June 2015

eBook: Beginner’s Guide For Creating 3D Models In 3ds Max 2016

The Beginner’s Guide to Create Models in 3ds Max® 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling.

What You Will Learn?

  • Navigating the workspace
  • Customizing the interface and understanding various UI components
  • Working with the file management commands
  • Understanding workspaces
  • Understanding the enhanced menu system
  • Using the navigational gizmos
  • Polygon modeling techniques
  • Modeling and painting processes using the Ribbon
  • Spline modeling techniques
  • Effecting use of modifiers
  • Working with the useful but less talked about tools

What you need?
To complete the examples in this book, you need v2016 of Autodesk 3ds Max. To know more about 3ds Max, visit the following links:

3ds Max:

If you are an educator or student, you access free Autodesk software from the Autodesk Education Community. The Autodesk Education Community is an online resource with more than five million members that lets educators and students to download free Autodesk software. In addition, you can connect with millions of other digital artists to know about latest and greatest in the CG industry.

What are the main features of the book?
  • The book is written using 3ds Max 2016 in an easy to understand language.
  • Polygon and Spline modeling techniques covered.
  • Modeling processes explained using the Ribbon.
  • All modifiers explained.
  • 18 Hands-on exercises and many practical tests to hone your skills.
  • Detailed coverage of tools and features.
  • Additional tips, guidance, and advice are provided.
  • Important terms are in bold face so that you never miss them.
  • Support for technical aspect of the book.
  • 3ds Max files and textures used are available for download from the accompanying website.

How This Book Is Structured?
This book is divided into following units:

Unit M1 - Introduction to 3ds Max - I
  • Navigating the workspace
  • Customizing the interface
  • Understanding various UI components
  • Working with the file management commands
  • Setting preferences for 3ds Max
  • Understanding workspaces
  • Understanding the enhanced menu system
  • Working with viewports
  • Setting preferences for the viewports
  • Creating objects in the scene
  • Selecting objects
  • Using the navigational gizmos
  • Moving, rotating, and scaling objects
  • Getting help
Unit M2 - Introduction to 3ds Max - II
  • Working with templates
  • Creating clones and duplicates
  • Understanding hierarchies
  • Working with the Scene and Layer Explorers
  • Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool
  • Working with the Align tool and the Array tool
  • Working with precision and drawing aids
  • Understanding modifiers, and normals
  • Unit M3 - Working with Geometric Primitives and  Architectural Objects
  • Creating and modifying Standard Primitives
  • Creating and modifying Extended Primitives
  • Working with the Architectural objects
  • Setting the project folder
  • Using the Align and Mirror tools
  • Creating clones
  • Using the Scene Explorer
  • Creating a group
  • Setting grid spacings
  • Using Transform Type-In dialog
  • Using Array dialog
  • Specifying units for the scene
Unit M4: Working with Polygons
  • Working with the polygon modeling tools
  • Using the polygon modeling techniques
  • Selecting polygon sub-object
  • Transforming sub-objects
  • Soft selecting sub-objects
Unit M5: Graphite Modeling Tools 
  • Working with the Graphite Modeling Tools
  • Selecting sub-objects
  • Creating models using the tools available in the Ribbon
Unit M6: Working with Shapes
  • Generate planar and 3d surfaces
  • Paths and shapes for the loft components
  • Generate extrusions
  • Generate revolved surfaces
  • Define motion path for animations
Unit M7: Modifiers
  • Using modifiers
  • Stack display
  • Object-space modifiers vs World-space modifiers
  • How transform affects modifiers
Unit MH1: Hands-on Exercises [Modeling]
This unit contains 18 hands-on exercises that allow you to enhance the knowledge that you gained from Unit M1 to Unit M7.

Which version of 3ds Max does the book cover?
The examples, and hands-on exercises are created using version 2016 of 3ds Max.

Is the book available in other languages?
Not yet, if you are interested in translating this book, contact us.

Is this book is available in print format?

What do I need?
3ds Max 2016 installed on your system.

What do I need to know?
No experience needed.

Can I reuse the 3ds Max file provided by you?
Absolutely, you are free to modify and use the files.

Is the technical support available?
Yes, if you face any problem related to the technical aspect of the book, submit your query using the contact from on our website. Our technical team will get back to you ASAP.

Still have questions?
No problem, contact us, we are more than ready to provide answers to your questions.

Digital EditionBuy from Amazon UK 
Print Edition: Buy from Amazon UK

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  1. Where can I get the resource files for this book? - V007C doesn't work as a link

    1. Hi Osin,

      Accept my apologies for the delayed response.

      Please use the following link to place the Resources request: