Wednesday 2 September 2015

eBook - Beginner’s Guide to Shading and Texturing in 3ds Max 2016

The Beginner’s Guide to Shading and Texturing in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning shading and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of shading and texturing.

In this book, the author has covered material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking surfaces.



What You Will Learn?

  • 3ds Max basics
  • Efficiently use Compact and Slate material editors
  • Create shading networks using material editors
  • Quickly apply shading to models using the Autodesk Materials
  • Create variety of shading models using mental ray’s Arch & Design material
  • Learn the mental ray’s features such as Global Illumination, Final Gather, and Caustics
  • Work with UVs using the UV Editor.

What you need?
To complete the examples in this book, you need v2016 of Autodesk 3ds Max. To know more about 3ds Max, visit the following links:

3ds Max: http://www.autodesk.com/products/3ds-max/overview

If you are an educator or student, you access free Autodesk software from the Autodesk Education Community. The Autodesk Education Community is an online resource with more than five million members that lets educators and students to download free Autodesk software. In addition, you can connect with millions of other digital artists to know about latest and greatest in the CG industry.

What are the main features of the book?
  • 3ds Max basics
  • Efficiently use Compact and Slate material editors
  • Create shading networks using material editors
  • Quickly apply shading to models using the Autodesk Materials
  • Create variety of shading models using mental ray’s Arch & Design material
  • Learn the mental ray’s features such as Global Illumination, Final Gather, and Caustics
  • Work with UVs using UV Editor.

How This Book Is Structured?
This book is divided into following units:

Unit M1 - Introduction to 3ds Max - I

  • Navigating the workspace
  • Customizing the interface
  • Understanding various UI components
  • Working with the file management commands
  • Setting preferences for 3ds Max
  • Understanding workspaces
  • Understanding the enhanced menu system
  • Working with viewports
  • Setting preferences for the viewports
  • Creating objects in the scene
  • Selecting objects
  • Using the navigational gizmos
  • Moving, rotating, and scaling objects
  • Getting help

Unit M2 - Introduction to 3ds Max - II

  • Working with templates
  • Creating clones and duplicates
  • Understanding hierarchies
  • Working with the Scene and Layer Explorers
  • Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool
  • Working with the Align tool and the Array tool
  • Working with precision and drawing aids
  • Understanding modifiers, and normals
  • Unit M3 - Working with Geometric Primitives and  Architectural Objects
  • Creating and modifying Standard Primitives
  • Creating and modifying Extended Primitives
  • Working with the Architectural objects
  • Setting the project folder
  • Using the Align and Mirror tools
  • Creating clones
  • Using the Scene Explorer
  • Creating a group
  • Setting grid spacings
  • Using Transform Type-In dialog
  • Using Array dialog
  • Specifying units for the scene

Unit S1 - Material Editors

  • Compact Material Editor
  • Slate Material Editor

Unit S2 - Standard Materials and Maps 

  • Standard materials
  • Standard maps

Unit S3 – Mental Ray and Autodesk Materials

  • Global Illumination
  • Final Gather
  • Caustics
  • Autodesk Materials
  • Arch & Design Material

Unit SH1: Hands-on Exercises [Shading - I]
Unit SH2: Hands-on Exercises [Shading - II]
Unit SH3: Hands-on Exercises [Shading - III]

These three units contain 25 hands-on exercises on texturing and shading in 3ds Max 2016.

Which version of 3ds Max does the book cover?
The examples, and hands-on exercises are created using version 2016 of 3ds Max.

Is the book available in other languages?
Not yet, if you are interested in translating this book, contact us.

Is this book is available in print format?
Yes.

What do I need?
3ds Max 2016 installed on your system.

What do I need to know?
Basic knowledge of 3ds Max.

Can I reuse the 3ds Max file provided by you?
Absolutely, you are free to modify and use the files.

Is the technical support available?
Yes, if you face any problem related to the technical aspect of the book, submit your query using the contact from on our website. Our technical team will get back to you ASAP.

Still have questions?
No problem, contact us, we are more than ready to provide answers to your questions.

Digital Edition: Buy from Amazon UK
Paperback Edition: Buy from Amazon UK

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